College Quicklinks
Our Year 7 and 8 Skills for Learning and Discovery classes have been actively engaged in the Albertus Magnus Learning Centre. In the Makerspace, students have been using the Digital Fabrication machine to design, create and market physical games that support the educational goals of local primary school teachers. This project promotes flexible, self directed learning and fosters creative thinking....
read moreThis semester, the Minecraft club participated in the first series of the 2024 AEL Minecraft Competition. Over a ten week period, our young builders crafted detailed and imaginative Minecraft worlds highlighting their creativity, teamwork and innovative thinking. This exciting event attracted over two hundred submissions from students across Australia. Notably, Siena College was the only all gir...
read more"Last week, the Year 7 and 8 Student Voice Leaders organised a House netball competition that saw enthusiastic participation from all four Houses. HOTY (House of the Year) points were awarded to the winning team, with Cassia emerging victorious in a thrilling grand final against Waratah. Dianella and Kurrajong also competed fiercely in an epic battle for third place, with Kurrajong ultimately triu...
read moreGood luck to all students sitting the General Achievement Test (GAT) today! The GAT is a test of general knowledge and skills in written communication, mathematics, science and technology, humanities, the arts and social sciences taken by all Victorian students prior to completing their VCE.
read moreExplore our new Strategic Plan below! Click the right page arrow to learn more about each section. If viewing on a desktop browser, the buttons in the bottom right corner of the window will allow you to zoom in and out to read about our goals. You can also view in full screen mode. Scan the QR code on the document below or click here to view a reader-version of the Strategic Plan. If you wou...
read moreThis semester, Year 10 Product Design students learned about the history of costumes, exploring how designers use various techniques and surface decorations to reflect a character's personality and behaviour. Building on this knowledge, they designed their own children's costumes, following a design brief and using their own pattern pieces. Working independently, they researched and crafted imagin...
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